Modelcentric
PERFORMANCE STATION BY MODELCENTRIC

Real movement.
Playful challenges.

Turn physical effort into interactive play and measurable performance.

Movement games for members. Athletic tests for training.

Explore the experience ↓
A participant standing on the dual force plates in front of the game display at Breathe Parkour
THE STATION, IN ACTIONPHYSICAL EFFORT. ON-SCREEN RESPONSE.
Built for gyms & training spacesCurrently in use at Breathe Parkour ↗
01 / THE EXPERIENCEMovement becomes the controller.

A reason to move.
A reason to try again.

Jump into a challenge. Put effort behind every repetition. Give members a new way to practise, play, and challenge their personal best.

Sky Climber jumping gameJUMPING / GAME

Sky Climber

01

Make your jumps part of the adventure. A movement-driven challenge that turns each attempt into another reason to keep playing.

Push-up Hero game showing a superhero performing push-upsPUSH-UPS / GAME

Push-up Hero

02

Bring play to a familiar exercise. Push-ups drive the on-screen action, with visible repetition counts and feedback throughout the challenge.

01

Engage members

Give practice time another dimension with interactive physical challenges.

02

Make effort visible

Connect movement with immediate on-screen feedback.

03

Invite another attempt

Personal scores create a clear target to return to.

02 / PERFORMANCE TESTING

Measurable
performance.

Alongside the games, dedicated assessments give athletes and coaches performance metrics they can revisit over time.

Performance Station athletic testing interfaceCMJ / ASSESSMENT DEMO
From an attempt to a reference point.RESULTS + GRAPHS
03 / IN PRACTICEAn early story from the gym floor.
PARKOUR / TRAINING CAMPS / WALK-IN PRACTICE

In use at
Breathe Parkour.

From elite training to everyday practice, one station is finding its place across the gym.

ACTIVE USE · EARLY CASE STUDY
01

Across abilities

Elite athletes use performance metrics as a reference for their training. Athletes and general members also use the games to exercise and practise jumping and balance.

02

Frequent use. Repeat visits.

Breathe Parkour’s CEO reports that the station is hugely popular and used frequently throughout the day, during both training camps and walk-in practice.

03

A little friendly competition

Members report having fun, returning to improve their scores, and challenging themselves and their friends. Coaches are exploring how to incorporate the station into their programmes.

These early observations reflect feedback from Breathe Parkour’s leadership and members. Measured training outcomes have not yet been established; data collection is planned for the next phase.

THE NEXT CHAPTER

A new way to move.
A place in your space.

We’re exploring early partnerships with gyms, courts, and training facilities to shape how Performance Station fits their members, spaces, and goals.